The Allegiance: Light Frigate (Shackles Sailing Ship):

  Minimum Crew: 20
  Maximum Crew: 120
  Maximum Haul: 225 tons* (150 tons)
  Base gp Cost: 10,000
  Tactical Speed: Acceleration 30'; Maximum 90'
  Daily Travel: 2 knotts (48 miles per day)

Modifications:
  Broad Rudder (+1 sailing)
  Rapid-deploy Sails (+1 sailing)
  Ram (+2d8 ramming damage, take no damage from one square)
  Captain's Locker

Armament:
  7 light ballistae
  1 light catapult

Senior Officers:
  Captain: "Commadore" Varnai Tideweaver
  First Mate: Neryce
  Bosun: Mad Harry
  Master Gunner: Aisla
  Navigatrix: Emma

Junior Officers:
  Head Cook: Ambrose
  Junior Cook: Blind Ben
  Chaplain: Sandarra
  Quartermaster: Conchabar
  Bosun's Mate: Rosie
  Spymaster: Ten-n-One
  Dragon: Rakazhan

Named Crew:
  Tanos
  Kipper
  Fipps Chumlet
  Chiveeka
  Ratline Ratsburger
  Maheem
  Patch Patchsalt
  Opal
  Reef

-Petes: 43

B1. Main Deck: Two 10-foot-square hatches sit in the deck forward of the mainmast and open onto the middle hold. Between the hatches and mast, a steep set of wooden steps descends into the middle deck (area B8) 15 feet below.

B2. Foredeck: The foredeck rises 10 feet above the main deck. The ship’s nameplate on the hull reads the Allegiance. Close examination reveals that other nameplates have been installed before. The ship's light ballista is deployed here.

B3. Aft Deck: The aft deck sits 10 feet above the main deck, and steps lead up to an even higher deck behind the mizzenmast. The ship’s wheel stands just before the rail overlooking the main deck, while two light ballistae are installed further aft, beneath the sterncastle, one each firing port and starboard, but both capable of firing aft.

B4. Sterncastle: This high deck sits behind the mizzenmast, 20 feet above the main deck. A pair of light ballistae sat upon this deck, but one was recently destroyed during the Free Captain's Regatta.

B5. Ship’s Boats: Two ship’s boats, a cutter and a gig (see the Skull & Shackles Player’s Guide for statistics), hang from davits on the gunwales just forward of the aft deck.
The boats are lashed to the ship and require three DC 10 Profession (sailor) checks or Dexterity checks to launch. Each such check is a full-round action. Each ship’s boat has four oars and a single mast. The cutter can carry up to 12 Medium passengers, while the gig can carry up to 8 Medium passengers.

B6. Officers’ Quarters: This tidy cabin has two portholes to allow light and fresh air to enter. A hefty trap door sits in the floor, leading to the middle deck (area B8).

B6a. Officers’ Storage: These two storerooms are both unlocked and hold the lockers and personal effects of the ship's officers (area B6).

B7. Captain’s Cabin: The rear wall of this luxurious (by pirate ship standards) cabin holds four gilt-framed windows that rise the full height of the chamber. The cabin contains a well-made bed, a dining table and chairs, and a few chests and bookshelves. A trap door opens directly into the cook’s cabin below (area B11). The two doors opening onto the main deck and the trap door are locked with good locks (Disable Device DC 30). The windows do not open. A secret compartment near the hammock can hold 5 cubic feet of goods.

B7a. Captain’s Storage: These small storerooms do not have doors, but are separated by sliding walls that can also be removed and made into a folding table. The starboard compartment contains a small writing desk and a couple of chests. One of the chests is locked with a good lock (Disable Device DC 30). This room also has 2 secret compartments that can each hold 5 cubic feet of goods.

B8. Middle Deck and Armory: This is the middle hold of the Allegiance, as well as the primary armory; four light ballistae are also installed here, two each firing port and starboard. Steps behind the foremast descend into the main hold (area B12). A second set of stairs against the aft bulkhead lead up to the main deck (area B1). This room also has 2 secret compartments that can each hold 5 cubic feet of goods.

B9. Crew Berths: Ten supporting pillars behind the mainmast fill this spacious compartment, with room for over a score of hammocks.

B10. Galley: This sizable galley contains a large stove against the aft bulkhead and a single porthole in the starboard wall. In one corner, a derrick stands next to a trap door that opens into the secure storage below (area B13). The door is locked with a huge, good padlock (Disable Device DC 30). It takes a full round to raise or lower the line on the derrick, which can lift up to 200 pounds of cargo.

B11. Cook’s Cabin: This filthy cabin contains two dirty hammocks and a single porthole in the port wall. A rickety ladder ascends to a trap door in the ceiling, leading to the captain’s cabin (area B7). Ambrose Kroop sleeps here.

B12. Main Hold: The main hold of the Allegiance contains a large water barrel secured to the starboard wall. Stairs behind the foremast lead up to the middle deck (area B8), while a trap door near the mainmast leads to the bilges, which contains two bilge pumps, forward and aft. Owlbear and Reef can both usually be found here.

B13. Secure Storage: This large compartment aft of the main hold is locked with a good lock (Disable Device DC 30). Additionally, the Captain's Locker has been installed here with its own good lock.